Learning Time Calcs

 

Source: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=81368

 

Inevitably, players come to find themselves wondering how exactly their attributes affect their training times and how the various learning skills affect their attributes. Hopefully the experience I have with skills and attributes calculations will help me to better enlighten you as to how exactly the wonderful skill system in EVE really works.

 

Currently, EVE only displays whole numbers for your attributes on your skill sheet. Those numbers are rarely actually whole. The displayed number is truncated, not rounded. Even if you have an attribute that displays as “20” it could actually be 20.96, which can amount to a significant difference in training time.

 

So, first off you need to know what your attributes really are. All characters start with a total of 39 base attribute points spread between the five attributes. Your actual attributes are calculated using the formula:

( Base + Basic_Skill_Lv + Adv_Skill_Lv + Implant_Bonus ) * ( 1+ ( Learning_Lv * 0.02 ) )

 

Example:

Base intelligence 8 with Analytical Mind lv 5 and Logic 2 gives you 15.0 attribute points.

Add learning lv 4 to that and it's (8+5+2)*(1+(4*0.02)) = 16.2

Add an Basic implant and it's (8+5+2+3)*(1+(4*0.02)) = 19.44

(You’ll note that the Learning skill's bonus is applied last, so it actually improves the effect of all the other learning skills and implants.)

 

If you do not know what your base attributes were you can use this formula to calculate your actual attributes based on the truncated numbers listed on your skill sheet:

ROUNDUP ( Truncated_Attrib / ( 1 + ( Learning_Lv * 0.02 ) ) ) * ( 1 + ( Learning_Lv * 0.02 ) )

 

Now, to calculate how long it will take you to train something, simply plug your actual attributes into the formula:

 

( SP_Needed - Current_SP ) / ( Pri_Attrib + ( Sec_Attrib / 2 ) )

 

This will yield the total number of minutes remaining. (Note that the secondary attribute has exactly half the effect of the primary attribute.)

 

Example:

Missile Launcher Operation training from 45,255 to 256,000 SP (level 4 to level 5).

Primary attribute is Perception, Secondary is Willpower.

With base Perception of 4 and Willpower of 7, Spatial Awareness lv 5, Clarity lv 3, Iron Will lv 5, Focus lv 2, Learning lv 5, and both relevant Basic implants, your attributes would be:

Perception is (4+5+3+3)*(1+(5*0.02)) = 16.5

Willpower is (7+5+2+3)*(1+(5*0.02)) = 18.7

 

(256000-45255)/(16.5+(18.7/2)) = 8,152.61 minutes or 5 Days, 15 Hours, 52 Minutes, 36 Seconds. If you checked this against the numbers in EVE, it would match within a second, every time. (It may be 1 second off due to the way EVE rounds off the seconds.                   

 

 

Skill groups and their associated attributes

Group

Attributes

Corporation Management

Memory, Charisma

Drones

Memory, Perception

Electronics

Intelligence, Memory

Engineering

Intelligence, Memory

Gunnery

Perception, Willpower

Industry

Memory, Intelligence

Leadership

Willpower, Charisma/Charisma, Willpower

Learning

All

Mechanic

Intelligence, Memory

Missiles

Perception, Willpower

Navigation

Intelligence, Perception

Science

All except perceptions

Spaceship Command

Perception, Willpower/Willpower, Perception

Trade